So you think you can spot a good 3D model? Posted on May 18, 2012 by Jim Thacker Prove your mettle in TurboSquid's new 3D Expert model-rating game. Can you beat 1,000,000 points?
Wired posts first images of Unreal 4 engine Posted on May 18, 2012 by Jim Thacker See the new dynamic GI, GPU-based particles and Kismet 2 scripting in action - if not in motion.
Watch over 60 free animation reference videos Posted on May 17, 2012 by Jim Thacker See reference moves in slow motion and with grid overlays on Endless Reference's YouTube channel.
Imagination kills off Brazil r/s 2 for 3ds Max Posted on May 17, 2012 by Jim Thacker Developer stops work on renderer and advises users to look for other solutions, but new SDK unaffected.
RayFire 1.58 adds support for Bullet physics Posted on May 17, 2012 by Jim Thacker 3ds Max destruction toolset adds new Entropy Bullet plugin and even more new fragmentation options.
Luxion releases 3ds Max import plugin for KeyShot Posted on May 17, 2012 by Jim Thacker New free add-on enables users to import 3ds Max models or scenes into the real-time raytrace renderer.
Autodesk releases 123D Catch for iPad Posted on May 15, 2012 by Jim Thacker Image-based modelling tool once known as Project Photofly released as free app for iPad 2 and above.
RigMesh: putting the fun back into rigging Posted on May 15, 2012 by Jim Thacker Sketch the outline of a character and have this nifty automatic rigging tool create a mesh and IK skeleton.
Q&A: John Griffith, director, Cinedev Posted on May 14, 2012 by Jim Thacker The founder of Fox's previz wing discusses its unique workflow, and where the industry will head next.
fmx 2012: The Hugo shot that nearly killed us Posted on May 12, 2012 by Jim Thacker Off-the-cuff decisions during previz can come back to haunt you later, warns VFX supervisor Rob Legato.