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Author Archives: Jim Thacker

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So you think you can spot a good 3D model?

Posted on May 18, 2012 by Jim Thacker
Prove your mettle in TurboSquid's new 3D Expert model-rating game. Can you beat 1,000,000 points?
Posted in RSS News feeds

Wired posts first images of Unreal 4 engine

Posted on May 18, 2012 by Jim Thacker
See the new dynamic GI, GPU-based particles and Kismet 2 scripting in action - if not in motion.
Posted in RSS News feeds

Watch over 60 free animation reference videos

Posted on May 17, 2012 by Jim Thacker
See reference moves in slow motion and with grid overlays on Endless Reference's YouTube channel.
Posted in RSS News feeds

Imagination kills off Brazil r/s 2 for 3ds Max

Posted on May 17, 2012 by Jim Thacker
Developer stops work on renderer and advises users to look for other solutions, but new SDK unaffected.
Posted in RSS News feeds

RayFire 1.58 adds support for Bullet physics

Posted on May 17, 2012 by Jim Thacker
3ds Max destruction toolset adds new Entropy Bullet plugin and even more new fragmentation options.
Posted in RSS News feeds

Luxion releases 3ds Max import plugin for KeyShot

Posted on May 17, 2012 by Jim Thacker
New free add-on enables users to import 3ds Max models or scenes into the real-time raytrace renderer.
Posted in RSS News feeds

Autodesk releases 123D Catch for iPad

Posted on May 15, 2012 by Jim Thacker
Image-based modelling tool once known as Project Photofly released as free app for iPad 2 and above.
Posted in RSS News feeds

RigMesh: putting the fun back into rigging

Posted on May 15, 2012 by Jim Thacker
Sketch the outline of a character and have this nifty automatic rigging tool create a mesh and IK skeleton.
Posted in RSS News feeds

Q&A: John Griffith, director, Cinedev

Posted on May 14, 2012 by Jim Thacker
The founder of Fox's previz wing discusses its unique workflow, and where the industry will head next.
Posted in RSS News feeds

fmx 2012: The Hugo shot that nearly killed us

Posted on May 12, 2012 by Jim Thacker
Off-the-cuff decisions during previz can come back to haunt you later, warns VFX supervisor Rob Legato.
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